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Our Project Team
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A multidisciplinary
team of experts in visual design,
educational curriculum design, cognitive
psychology, software engineering,
and geology/ planetary science use
interactivity, real data, education-reform
and cognitive psychology concepts
to extend the walls of the classroom
to far away places.
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Peter
Coppin is Principal Investigator for the EventScope Project
at Carnegie Mellon University. He has six years experience in
telepresence/ telerobotics/ remote experience, and has applied
his expertise to art, entertainment, and education. Coppin's
long-term goal is to create a medium through which the public
is able to learn about the world by experiencing real remote
locations using information technology, telerobotics, and other
remote sensing technologies.
Prior
to EventScope, Coppin directed the BigSignal Project in the
Robotics Institute at Carnegie Mellon University. BigSignal
allowed thousands of students and members of the public to
use the Internet to experience a live mission as the NASA/
CMU Antarctic Nomad Rover searched for meteorites.
Coppin
has presented his telepresence projects in numerous national
and international venues, including Ars Electronica, Austria;
Siggraph, MIR: Art in Space, Italy; The International Symposium
of Electronic Art; and the International Conference of Robotics
and Automation. Coppin has authored papers about telepresence
in national and international texts, including Space Technology
Applications International Forum (STAIF) and the Institute
of Electrical and Electronics Engineers (IEEE) International
Workshop on Robot and Human Interaction (Ro-Man).
Coppin
holds a Special Faculty Appointment in Art through the STUDIO
for Creative Inquiry and the Robotics Institute, and teaches
Telepresence Art and Applications at CMU.
B.A., Art in Humanities (University of Dallas),
M.F.A., Electronic and Time Based Media (Carnegie Mellon University).
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Fischer has over seven years of software engineering experience
in a variety of venues, including work for a medical imaging
company, 3D video game developers, and two largest-ever (at
the time) NSF grant-funded informal science education projects.
As software engineer for "Journey into the Living Cell"
and lead software engineer for "Gray Matters: the Brain
Movie," Fischer designed and implemented audience interactive
graphics software for these two science education shows featured
at the Carnegie Science Center. "Journey into the Living
Cell" was subsequently shown to audiences worldwide. Fischer
designs software architecture, manages the software development
process, and oversees the software development team.
Master
of Software Engineering with a specialization in Human-Computer
Interaction (Carnegie Mellon University)
B.S. Mathematics/Computer Science (Carnegie Mellon University)
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Luisa
Lu
3D & GUI
Programmer
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Ms. Lu has several years experience in programming 3D visualization
tools and graphical user interfaces for multiple platforms,including
Windows,Mac and Linux. As a student, she developed a 3D modeling
program using simple 3D geometries, and a 3D Role Playing Game
based on an anime called Chobits. At EventScope, Ms. Lu has played
a central role in creating and refining the cross-platform EventScope
Viewer and Authoring Tool. The Viewer allows students, educators,
and the general public to experience remote locations in an immersive
and educational 3D environment. The authoring tool allows educators
and scientists to create interactive lessons using 3D models of
Earth and Mars terrain data, as well as collaborate remotely through
a file exchange portal.
B.S.
Computer Science (Carnegie Mellon University)
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Michael
Wagner has several years of experience developing field robots
that explore extreme conditions. As a researcher on the Robotic
Search for Antarctic Meteorites, he developed a novel science
autonomy system for the Nomad robot, and served as technical
lead of the January 2000 expedition to Elephant Moraine, Antarctica.
His work on the Sun-Synchronous Navigation project included
development of mechatronic control systems for the solar powered
Hyperion robot, culminating in July 2001 with an expedition
to Devon Island in the Canadian Arctic. He has also been involved
with several types of human / robot interfaces from remote control
software for Hyperion to the Big Signal Initiative, where he
worked with Peter Coppin. Mr. Wagner now brings this robotics
background to the EventScope project, where he is developing
new technologies that will enable EventScope to interface with
data from live and recorded robotics missions. His goal is to
drastically increase the educational, scientific and cultural
impact of telerobotic missions to distant locales on Earth and
beyond.
M.S., B.S. Electrical and Computer Engineering (Carnegie Mellon
University)
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W.
Ronald McCloskey ronmc@andrew.cmu.edu
Education/Curriculum Development
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McCloskey taught high school physics for 9 years. During that time
he developed physics curricula, including AP Physics, and designed
and equipped high school physics labs to complement the current
physics curriculum. In the two years taught in New York, 185 of
his 186 students passed the New York State Regents Examination in
physics. Later McCloskey transitioned his problem solving skills
into the business community where he worked as a business consultant
to such companies as Bristol Myers, Cooper Vision, Eli Lilly, GNC,
and other Fortune 500 corporations across the USA, Canada, and Puerto
Rico. He specialized in the areas of Training and Development, Business
Process Re-engineering, and Project Management. McCloskey oversees
the curriculum development process in regional and national pilot
testing as well as integration of assessment and evaluation into
product design.
M.S. Physics (Purdue University), B.S. Physics/Math/Education (Edinboro
University)
Education Manager, EventScope Project, Carnegie Mellon University.
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Fresh out of Carnegie Mellon's Entertainment Technology Center,
Eben brings training and experience in game design, interactive
storytelling, project management, art direction, and graphic
design. Doing both theoretical research and hands-on design/prototyping
of games and game-like systems, he has worked with many companies
and organizations, including Kodak, Electronic Arts, NASA and
the Carnegie Museum of Natural History. As a member of the EventScope
team, Eben looks forward to bringing an entertainment/game design
perspective to the development of compelling educational experiences.
B.A. Studio Art (Swarthmore College), M.E.T. Entertainment Technology
(Carnegie Mellon University).
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Dr. David Crown
Planetary
Geologist
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Dr. Crown has experience in the use of NASA spacecraft data
for geologic investigations of Mars, Venus, and Io, in field
and remote sensing analyses of volcanic landforms, and in developing
and applying physical models for the emplacement of volcanic
flows. Current research includes geologic mapping of seven 1:500,000
scale quadrangles on Mars and one 1:5,000,000 scale quadrangle
on Venus and comparative analyses of lava flows on the Earth,
Mars, and Venus. Dr. Crown has also served on NASAšs Mars Site
Selection Steering Committee, an advisory group involved in
the selection of landing sites for future Mars missions, and
is a Co-Investigator of the EventScope Project, with responsibility
for the scientific content of the earth and space science curricula.
Ph.D.
Geology (Arizona State University) Assistant Professor, Department
of Geology and Planetary Science, University of Pittsburgh Dr.
Crown previously held a National Research Council Research Associateship
at NASAšs Jet Propulsion Laboratory (1992 - 1993).
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