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Design Principles

EventScope Helps
Students Learn

EventScope Helps
Teachers Teach

Pilot Testing and
Refinement Process

Assessing Knowledge,
Understanding, and Skills




Design Principles

To reach specific middle-school science learning goals, the project guides students from concept to concept and from one level of skill mastery to the next. General guiding principles for each lesson's development include:

  Student-centered and Activity/Problem-Based Learning: enables students to generate hypotheses and explain the reasons for their hypotheses in the context of solving a sequence of real and increasingly complex problems.

Discovery Learning: empowers students to actively experience scientific discovery.

Apprenticeship: enables teachers to act as models and coaches to scaffold the students through the learning process.

Situated Learning: makes past and present scientific endeavors real and relevant by providing historical, and technological, context to activities and problems.

Community of Learners: balances individual work and group activity to maximize the benefits of both.

EventScope's goal is to build innovative and interactive curriculum based on the recommendations of teachers and on insights gained from pilot deployments in the classroom. The end product is a problem-based learning tool that uses technology to provide students with a hands-on experience of total immersion in scientific investigation.


 


 
Teacher Resource
 
 
EventScope telepresence lessons help students understand complex planetary principals.

Mars Library Work with your teacher to explore Mars locations in detail.

Earth & Mars Learn about the similarities between Earth and Mars.

Surface Examine the Martian surface in high resolution using MOLA and Odyseey data from NASA.

More >

 

 
Teacher Resource
 
 
Students participate in a cross-disciplinary curriculum that applies scientific theories and principles with real-world data from NASA sites.

Conforms to national standards for science education.

Gives students a game-like environment to learn in.

Makes abstract concepts visual and concrete.

Offers instant, nonjudgemental feedback.



 

 
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