ES News
 
 



 

Project Team
A multidisciplinary team of experts in visual design, educational curriculum design, cognitive psychology, software engineering, and geology/ planetary science use interactivity, real data, education-reform and cognitive psychology concepts to extend the walls of the classroom to far away places.

 

 

Peter Coppin coppin@cmu.edu
Principal Investigator

 

B.A., Art in Humanities (University of Dallas),
M.F.A., Electronic and Time Based Media (Carnegie Mellon University).

Peter Coppin is Principal Investigator for the EventScope Project at Carnegie Mellon University. He has six years experience in telepresence/ telerobotics/ remote experience, and has applied his expertise to art, entertainment, and education. Coppin's long-term goal is to create a medium through which the public is able to learn about the world by experiencing real remote locations using information technology, telerobotics, and other remote sensing technologies.

Prior to EventScope, Coppin directed the BigSignal Project in the Robotics Institute at Carnegie Mellon University. BigSignal allowed thousands of students and members of the public to use the Internet to experience a live mission as the NASA/ CMU Antarctic Nomad Rover searched for meteorites.

Coppin has presented his telepresence projects in numerous national and international venues, including Ars Electronica, Austria; Siggraph, MIR: Art in Space, Italy; The International Symposium of Electronic Art; and the International Conference of Robotics and Automation. Coppin has authored papers about telepresence in national and international texts, including Space Technology Applications International Forum (STAIF) and the Institute of Electrical and Electronics Engineers (IEEE) International Workshop on Robot and Human Interaction (Ro-Man).

Coppin holds a Special Faculty Appointment in Art through the STUDIO for Creative Inquiry and the Robotics Institute, and teaches Telepresence Art and Applications at CMU.

 

 
 

Karl Fischer k@andrew.cmu.edu
3D Visualization, Programming

 

Master of Software Engineering with a specialization in Human-Computer Interaction (Carnegie Mellon University)
B.S. Mathematics/Computer Science (Carnegie Mellon University)

Fischer has over seven years of software engineering experience in a variety of venues, including work for a medical imaging company, 3D video game developers, and two largest-ever (at the time) NSF grant-funded informal science education projects. As software engineer for "Journey into the Living Cell" and lead software engineer for "Gray Matters: the Brain Movie," Fischer designed and implemented audience interactive graphics software for these two science education shows featured at the Carnegie Science Center. "Journey into the Living Cell" was subsequently shown to audiences worldwide. Fischer designs software architecture, manages the software development process, and oversees the software development team.
Classroom


 
 

Michael Wagner mwagner@cmu.edu
Research Programmer, Robotics


 

M.S., B.S. Electrical and Computer Engineering (Carnegie Mellon
University)

Michael Wagner has several years of experience developing field robots that explore extreme conditions. As a researcher on the Robotic Search for Antarctic Meteorites, he developed a novel science autonomy system for the Nomad robot, and served as technical lead of the January 2000 expedition to Elephant Moraine, Antarctica. His work on the Sun-Synchronous Navigation project included development of mechatronic control systems for the solar powered Hyperion robot, culminating in July 2001 with an expedition to Devon Island in the Canadian Arctic. He has also been involved with several types of human / robot interfaces from remote control software for Hyperion to the Big Signal Initiative, where he worked with Peter Coppin. Mr. Wagner now brings this robotics background to the EventScope project, where he is developing new technologies that will enable EventScope to interface with data from live and recorded robotics missions. His goal is to drastically increase the educational, scientific and cultural impact of telerobotic missions to distant locales on Earth and beyond.

 

 
  W. Ronald McCloskey ronmc@andrew.cmu.edu
Education/Curriculum Development


 
  M.S. Physics (Purdue University), B.S. Physics/Math/Education (Edinboro University)
Education Manager, EventScope Project, Carnegie Mellon University. McCloskey taught high school physics for 9 years. During that time he developed physics curricula, including AP Physics, and designed and equipped high school physics labs to complement the current physics curriculum. In the two years taught in New York, 185 of his 186 students passed the New York State Regents Examination in physics. Later McCloskey transitioned his problem solving skills into the business community where he worked as a business consultant to such companies as Bristol Myers, Cooper Vision, Eli Lilly, GNC, and other Fortune 500 corporations across the USA, Canada, and Puerto Rico. He specialized in the areas of Training and Development, Business Process Re-engineering, and Project Management. McCloskey oversees the curriculum development process in regional and national pilot testing as well as integration of assessment and evaluation into product design.


 
 

Dana Martinelli dm4s@andrew.cmu.edu
Lead Visual Designer

 

B.F.A Carnegie Mellon University, Post Graduate work at Stanford University. Dana provides the team with over eight years of New Media design from video game design, trade show graphics and broadcast video development. Credits include Director of The Second Floor Gallery in Pittsburgh, Interface Designer for High Heat Baseball for The 3DO Company, Senior Designer for many trade show exhibits while living and working in Silicon Valley. He has worked for many Fortune 500 companies including Oracle, Microsoft, Informix, TVguide, Bank of America and Nortel Networks. He also has built a profitable online contact lens company called Ezlens.com and was 3D artist/level designer for the video game company Dreamforge Intertainment building virtual set designs for in-game cinematics within the Unreal engine. Martinelli oversees the EventScope visual layout, product development, and architectural design.

 
 

Dr. David Crown
Planetary Geologist

 

Ph.D. Geology (Arizona State University) Assistant Professor, Department of Geology and Planetary Science, University of Pittsburgh Dr. Crown previously held a National Research Council Research Associateship at NASAšs Jet Propulsion Laboratory (1992 - 1993). He has experience in the use of NASA spacecraft data for geologic investigations of Mars, Venus, and Io, in field and remote sensing analyses of volcanic landforms, and in developing and applying physical models for the emplacement of volcanic flows. Current research includes geologic mapping of seven 1:500,000 scale quadrangles on Mars and one 1:5,000,000 scale quadrangle on Venus and comparative analyses of lava flows on the Earth, Mars, and Venus. Dr. Crown has also served on NASAšs Mars Site Selection Steering Committee, an advisory group involved in the selection of landing sites for future Mars missions, and is a Co-Investigator of the EventScope Project, with responsibility for the scientific content of the earth and space science curricula.

 

 


 
Teacher Resource
 
 
EventScope telepresence lessons help students understand complex planetary principals.

Mars Library Work with your teacher to explore Mars locations in detail.

Earth & Mars Learn about the similarities between Earth and Mars.

Surface Examine the Martian surface in high resolution using MOLA and Odyseey data from NASA.

More >

 

 
Teacher Resource
 
 
Students participate in a cross-disciplinary curriculum that applies scientific theories and principles with real-world data from NASA sites.

Confines to national standards for science education.

Gives students a game-like environment to learn in.

Makes abstract concepts visual and concrete.

Offers instant, nonjudgemental feedback.



 

 
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